Build
Make an isometric asset
Set guides, block out boxes and ramps, bake a 3D primitive, then refine the pixels by hand.
Read guide →Workflow guides
These short guides cover three jobs people look for in a pixel art editor: making an isometric asset, painting surface normals and previewing light, and exporting a sprite sheet. Each page uses original Rhomlet examples and links back to the working editor and the full help.
Set guides, block out boxes and ramps, bake a 3D primitive, then refine the pixels by hand.
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Store surface directions beside color, generate them from shapes, and export a normal map.
Read guide →Pack animation frames and download PNG sheets, JSON timing, GIFs, or a ZIP of sprites.
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